RecoveryQuestGamifiedrecovery

CategoryMobile · Product Design
RoleUI/UX Designer
Year2025
PhasePhase 1 — Design Only
Overview

Arecoveryappthatusesplaytokeeppeopleontrack.

Designed for people facing addiction — courses, habits, and gamification to help them stay with it.
Problem

Quittingishardwhennothingkeepsyougoing.

The client needed a way to help people follow courses and stay away from what they’re addicted to — without it feeling like a lecture.
Solution

Gamifythejourney.

I designed a mobile app where recovery is structured as quests, progress, and rewards — so sticking with it feels possible.
Approach

Makeaseriousproblemfeeldoable.

It was a fun project to design — motivation, tracking, and reward, built into a mobile experience.

Phase 1 Screens

7 core screens. Designed to motivate, track, and reward.

Recovery Quest coverOnboarding / welcome screenRecovery journey homeDaily quest & challengeProgress & milestonesAchievement badgesCommunity & leaderboardProfile & stats