RecoveryQuest—Gamifiedrecovery
CategoryMobile · Product Design
RoleUI/UX Designer
Year2025
PhasePhase 1 — Design Only
Overview
Arecoveryappthatusesplaytokeeppeopleontrack.
Designed for people facing addiction — courses, habits, and gamification to help them stay with it.Problem
Quittingishardwhennothingkeepsyougoing.
The client needed a way to help people follow courses and stay away from what they’re addicted to — without it feeling like a lecture.Solution
Gamifythejourney.
I designed a mobile app where recovery is structured as quests, progress, and rewards — so sticking with it feels possible.Approach
Makeaseriousproblemfeeldoable.
It was a fun project to design — motivation, tracking, and reward, built into a mobile experience.Phase 1 Screens
7 core screens. Designed to motivate, track, and reward.








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